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WowWee, Primo Toys and Kano make up inaugural Mojo Nation Play Creators speaker panel - ToyNews

WowWee, Primo Toys and Kano make up inaugural Mojo Nation Play Creators speaker panel

Each will be talking tech, play and innovation at this year’s Toy and Game Design Conference, held on Monday, September 10 at London’s Emirates Stadium.
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The UK’s toy and game designer and inventor body, Mojo Nation has revealed the speaker line-up for its inaugural Play Creators Festival.

Design leads from WowWee, KANO, LittleBits and Primo Toys will be talking tech, play and innovation at this year’s Toy and Game Design Conference, held on Monday, September 10 at London’s Emirates Stadium.

Heather Delaney, founder of the consumer technology marketing and PR firm, Gallium Ventures, will chair the Play Innovation Panel where she will be joined by:

Davin Sufer: Chief technical officer of WowWee, a leading robotics company specialising in tech toys and consumer robotics and the firm behind the hit Fingerlings line.

Bruno Schillinger: Lead designer at KANO Computing, working to create electronics that challenge the way that the new creative generation interacts with the digital world.

Emily Tuteur: Director of product design at LittleBits, the award-winning platform of electronic blocks that empowers everyone to create inventions.

Ben Callicott: Head of product at Primo Toys. Ben has over ten years experience in product design and development as an entrepreneur, member of a start-up team, and within big corporates managing the supply chain from concept to consumer.

“I am excited to be speaking with such a knowledgeable group of people within the toy industry as their insight and experiences make up a different piece of the industry puzzle,” said Delaney.

“Each of these companies represent the growing areas in an ever-evolving field, and I look forward to us discussing the intricacies involved in the creative process, manufacturing and looking towards the future.”

WowWee’s Sufer, added: “Our bread and butter is creating new interactive experiences with our products, and finding new technologies that we can adapt for our industry which deliver affordable, deep play. As such, we love engaging with new and unique perspectives and ideas and look forward to discussing these at the Toy and Game Design Conference.”

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