Kosmos is continuing to see growth for its popular portfolio of Exit – The Game tabletop gaming titles, having finished the first half of 2019 as the number one game among the strongest game brands, led by sales, from January to June.
Exit – The Game has now managed to trump other, previous, long-standing gaming brands in the number one position for the past two and a half years.
The Stuttgart-based Kosmos Verlag was one of the first to publish a board game series inspired by the rise of live Escape Room games back in Autumn 2016. Since then, more than four million Exit games have been sold worldwide. The first three games in the series have even been awarded the Connoisseur’s Game of the Year 2017 award.
There are currently around 20 different EXIT scenarios and books are available in the series across multiple languages.
EXIT – The Game works just like in the real escape rooms – just without the space. To start, players find themselves with one decoding disc and a mysterious book including a picture of a room. By examining this, different objects can be seen; each of them with different symbols.
With a little coordination, team-work and creativity, players gradually discover more and more clues, crack codes, solve puzzles and get a little closer to freedom with each step. Each Exit game is a standalone experience, and just like a live escape game, once the secret of the room has been revealed the game cannot be played a second time, as players mark, tear, fold, and cut the components to solve the mystery.
By using the game materials in unique ways, particularly astonishing puzzle experiences are possible.
Kosmos was able to work with the successful designer couple, Inka and Markus Brand, for the development of the original puzzle games. The concept and idea of the successful game series originated in the publishing house, and it continues to be one of the best-selling series with new titles regularly released for fans of escape games.