Today sees the launch of the first ever Toy & Game Inventors Bulletin.
A spin-off to our successful Toy & Game Inventors Workshop, this weekly digest is for those working in the exciting creative, innovation, R&D, QA and development sectors of the toy industry (Subscription is free andyou can sign up here).
The weekly bulletin is sent to over 5,500 individuals spanning inventors, QA executives, R&D executives, students, media, PR and marketing executives, toy manufacturers, toy safety specialists, market research departments, design and packaging agencies, legal and financial operations as well as licensing executives.
The Bulletin is an extension of the Workshop, a place to help inventors learn how best to get their products to retail as well a means of celebrating their achievements, highlighting their struggles and following the activity of the UK (and beyond) inventor community.
We’ll be featuring news, analysis, inventor profiles, advice and success stories relevant to this vibrant sector of the industry, with an emphasis on peer-to-peer engagement.
Earlier this year, we began a series of features looking at how the UK toy industry worked with inventors, and how creators can get their ideas onto shelves.
The first Toy & Game Inventors Workshop was the result of this and now, as the next step, we have a service catering to this community every single week.
Whether you’re a beginner with an idea scribbled on the back of a napkin or the name behind a juggernaut toy creation, the Bulletin is yours, and we want you to get involved so don’t hesitate to drop me an email at email@example.com.
We’re after news, opinions, and any ideas you may have to make the Bulletin as useful as possible.
Oh, I’m also most definately availble to test prototypes if needed.